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In a new episode of The Quantum Kid, theoretical physicist Juan Maldacena discusses how many qubits a quantum computer might need to simulate a holographic universe. The source report says the estimate depends on having stable, near-perfect qubits, unlike the noisy physical qubits used in current machines; it does not provide the numerical count or full assumptions behind the estimate.

Theoretical physicist Juan Maldacena discussed how many qubits could be needed to simulate a holographic universe in the latest episode of The Quantum Kid, according to The Quantum Insider’s November 2 report. The estimate is tied to a major condition: the qubits would need to be stable and near-perfect, closer to error-corrected logical qubits than the noisy physical qubits available in today’s quantum computers.

Maldacena, a professor at the Institute for Advanced Study in Princeton, explains the holographic principle in the episode. It proposes that everything within a region of space, including gravity, can be described by information encoded on its boundary. The report says he gives a specific estimate for the number of qubits needed for a simulation, but does not state the number itself or detail the assumptions used to calculate it.

The episode also connects the theoretical question to quantum hardware. Its 10-year-old co-host, Kai, visits Microsoft’s quantum lab in Copenhagen, where Dr. Lauri Sainiemi discusses Majoranas and Microsoft’s approach to topological qubits. The approach is designed to make qubits more resistant to noise, though the report does not say that Microsoft has demonstrated a machine capable of the proposed universe simulation.

The discussion links a possible application of quantum computing—studying quantum gravity—with the engineering challenge of producing reliable qubits at scale. The report characterizes Maldacena’s figure as a theoretical target, not a near-term capability or a result from a completed simulation.

At a glance
reportWhen: Episode reported November 2, 2026
The developmentThe Quantum Insider reports that Juan Maldacena discussed the qubit requirements for simulating a holographic universe in the latest episode of The Quantum Kid.

The Logical-Qubit Hurdle

A qubit estimate for a universe-scale simulation is meaningful only alongside the quality of the qubits being counted. Physical qubits in current devices are vulnerable to errors; logical qubits are built through error correction to represent more reliable information. Maldacena’s stated requirement, as summarized by The Quantum Insider, points to this difference rather than suggesting that today’s machines can run the simulation.

If quantum computers eventually become powerful and reliable enough, simulations could give researchers a way to investigate aspects of gravity and quantum information in a controlled computational setting. That is a potential research direction, not evidence that such a simulation is currently feasible. The episode’s hardware segment illustrates why progress in qubit stability is relevant to the theoretical ambition.

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From Holography to Hardware

The holographic principle proposes a relationship between a description of a space and information on its boundary. Maldacena’s 1997 paper set out a concrete form of this idea, commonly associated with a duality linking a gravitational theory and a quantum theory. The Quantum Insider describes that paper as the most cited in high-energy physics; the source report does not provide a citation count or methodology for that ranking.

The principle attracts attention in quantum computing because it connects questions about gravity with the organization of quantum information. The episode pairs that theoretical background with Microsoft’s work on Majorana-based topological qubits. Sainiemi explains the approach and the difficulty of making qubits stable, according to the report. The segment does not establish that the approach has solved the broader error-correction and scaling challenges.

“Everything inside a region of space, gravity included, can be fully described by information on its boundary.”

— The Quantum Insider, describing the holographic principle

The Estimate’s Missing Details

The report does not give Maldacena’s numerical qubit estimate, the size or complexity of the universe model being considered, or the assumptions behind the calculation. It is also unclear whether the estimate counts logical qubits, physical qubits, or both; the report says the required qubits would be closer to error-corrected logical qubits but does not provide a conversion.

No timeline for achieving the required hardware is given. Nor does the report establish that Microsoft’s topological-qubit work will reach the needed stability or scale. The estimate should therefore be read as a theoretical discussion, not a forecast of when a working simulation will be available.

What the Episode Can Clarify

The episode is available through the link provided by The Quantum Insider. Its full discussion may clarify the number and assumptions behind Maldacena’s estimate, as well as how he defines the simulated system. Further details from Microsoft or the researchers would be needed to assess how the theoretical requirement compares with current hardware capabilities.

For now, the confirmed development is the discussion itself: a prominent theoretical physicist has connected a holographic-universe simulation to quantum-computing requirements, while the report emphasizes that high-quality, error-corrected qubits remain the key condition. The distance between that requirement and existing devices remains unspecified.

Key Questions

How many qubits would it take to simulate a holographic universe?

The Quantum Insider says Juan Maldacena gives a specific estimate in The Quantum Kid, but its report does not include the numerical count. It also does not provide the assumptions needed to interpret the figure.

What does the holographic principle mean?

It is the idea that information describing everything within a region of space, including gravity, can be represented on that region’s boundary. Maldacena’s 1997 work set out a mathematical model associated with this idea.

Could current quantum computers run this simulation?

The report does not claim that they could. It says the required qubits would need to be stable and near-perfect, closer to error-corrected logical qubits than today’s noisy physical qubits.

What is Microsoft’s role in the episode?

The episode visits Microsoft’s quantum lab in Copenhagen, where Dr. Lauri Sainiemi discusses Majoranas and the company’s topological-qubit approach. The report does not say that this hardware can perform the proposed simulation.

Why would researchers simulate a holographic universe?

A sufficiently capable quantum computer could potentially help physicists study links between quantum information and gravity, including questions in quantum gravity. This remains a proposed research application, not a demonstrated result.

Source: thequantuminsider.com

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